Austria / Jan 01, 2013
1=~a-z (2013)
Overall average
5.0/10
Plot
With the light-dark contrasts and light courses, Manuel Knapp brings, in addition, cinematic elements into the game: for example, the complex visual development is disturbed, in part, by diffuse shadows, transparencies, and also reflections, which fracture the potential precision of the linear, computer-generated structures. By taking away viewers´ spatial orientation, Knapp also achieves a decentralization of the gaze, which can never grasp the image space as a whole: the processes of seeing are thereby questioned in a very appealing, but also drastic way. In the end, the audiovisual work strains the senses and leaves them behind, positively vexed. (Christa Benzer)
Technical details
| Detail | Value |
|---|---|
| Original title | 1=~a-z |
| Original language | EN |
| Status | Released |
| Release date | 1 gennaio 2013 |
| Assistant directors | Manuel Knapp |
Release dates
Theatrical release
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